![]() But aside from its balls-to-the-wall silliness and considerable comedy chops, there just isn’t much to it that hasn’t been done better in a dozen other zombie-filled games since the original Dead Island came out more than a decade ago, including and especially Dying Light 1 and Dying Light 2 (which, notably, were made by Techland, the studio that created Dead Island). On one hand, Dambuster Studios has delivered a charming and hilarious apocalyptic sequel to the 2011 original that’s littered with great one-liners and dismembered body parts in equal measure. Slay zombies.Like an Orange County socialite, Dead Island 2’s great looks and seemingly ideal first impression belies a striking lack of imagination. But for the most part, it was pretty straightforward: Forge ahead. There were some environmental tidbits to pick up, in order to learn more about what awaited me near the end. ![]() Everything is shut and locked down, so occasionally some light puzzle-solving was required. Most of the level I played was spent carefully making my way around a boardwalk, seeking my objective marker all the while. ![]() ![]() And paying attention to which enemies have elements, especially ones that could help you if activated, is crucial when trying to fight off a big wave of infected. Fire can obviously do some damage over time, but so can acid. Water can spread around, creating potential shock zones when mixed with electricity. But Dead Island 2 rewards you for masterful elemental use. ![]() With the original, I felt like elemental effects were a nice little addendum. Elemental effects are a big part of Dead Island and in the sequel it seem s like they take a much more central role to the action. ![]()
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